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Change Gon' Come

A change is gon' come, and we're not talking about the election! Big changes are coming to World of Warcraft in the weeks prior to the release of the Wrath of the Lich King on November 13.

We're probably looking at an early to mid October release with patch 3.0. which will make many but not all of the big changes to the game.
Here is an incomplete set of patch notes. These are some of the most important changes in the game, many of which will come mid October before WotLK:

· A totally revamped
talent tree and mandatory (free) respec
·  
Death knights
·  New racial abilities
·  10-man versions of all 25-man dungeons
·  
Inscription and glyphs,
·  A new vehicle system,
·  Destructible buildings in new BGs:
Wintergrasp and Strand of the Ancients
·  Combined +heal and +dmg into “spell power,”
·  Combined physical and spell versions of crit, haste and hit
·  Homogenized and redundant buffs and abilities


Given these changes, the guy who wrote the
blogpost on which much of this email is based
recommends the following courses of action to prepare for the 3.0 patch:

·  Level your alts, if you want options for leveling to 80.
·  Reserve your death knight’s name with a level 1 character and delete it once WotLK comes out.
·  Stockpile low level herbs for leveling inscription or profiting off the mad rush to 375 when 3.0 comes
out.
·  Sell all of your mats and items that will become defunct.
·     Spend all your heroic badges on epic gems and sell them before they are worthless.
·     Sell all your scryer signets and your aldor marks.
·     Sell all your excess primals and enchanting materials.
·  Get your epic flying mounts, because you don’t want to be doing Storm Peaks or Icecrown with 60%
flight.
·  Start making plans for rerolling or respeccing if your class or spec has major weaknesses.

How the changes will impact our guild remains to be seen. One plus is that all the raiding guilds on our server will be levelling guilds once more, and we have an opportunity to catch up to them, both in terms of how many members we have and in terms of how geared and skilled we are. Many people who became bored at level 70 will return to the game to hit 80, and the fact that all dungeons will have 10-man versions will make them more accessible to casual players who don't have the time to dedicate to hardcore 25-man raiding guilds.

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